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VIDEO GAMES

Over the past few years, I have been working with fellow classmates in Champlain's Game Studio. This has allowed me to get real experience with the holistic game audio process, while collaborating closely with a group of interdisciplinary teammates. Below are a few of the projects I have worked on in the past years.

Mid Death Crisis Logo - Greenlight.png

As minions to a once powerful Lich, come together to empower spells through strategic teamwork.

BongoBoat_GameplaySquare.png

Bongo Boat

A 2D rhythm game with a pirate theme.

Agripocalypse_GameplaySquare.png

Agripocalypse

A stealth-based farming simulator made in Unity.

Biovault_GameplaySquare.png

Biovault

Outrun a storm and collect the last remaining plant-life in order to save their species.

WhereCrow_Screenshot_02.png

Jump, glide, and stomp across platforms to find a lost crow.

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And More!

More games are in development!

UNREAL ENGINE 5

Working with MetaSounds & Blueprints

MS_SpellSFX

MS_SpellSFX

This MetaSound system for Mid-Death Crisis dynamically plays the sounds effects chain for slinging spells.

MS_Bathbomb_Attack

MS_Bathbomb_Attack

This MetaSound system for Mid-Death Crisis dynamically plays the sound effects chain for a ranged enemy's attack.

MS_OldMusicSystem

MS_OldMusicSystem

This was the prototype music system for Mid-Death Crisis, later updated to adapt to level and room status.

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