top of page
Fader_06.JPG

ABOUT MY WORK

I am a skilled pianist, which is how I record most of my digital work (with a MIDI controller), but it is also how I start many of my ideas, no matter the medium. As a senior working on capstone, Game Sound Design is equally a creative task as it is a technical implementation puzzle. I am currently working with the MetaSounds system in Unreal Engine 5, and separately learning Wwise integration.

​

Outside of class, I work as a Sound Studio Technician in Champlain's recording studio. Utilizing the industry-standard equipment, our team helps students record anything from one-track vocal overdubs to whole band albums. Each week we also take part in employee training to cover more advanced techniques with the analog mixing board, patch bay, microphones, as well as Pro Tools, and Logic Pro.

About Me

From a young age, I was lucky enough to take piano lessons with a motivating and passionate teacher. Although I wasn't trained classically or taught in jazz, I was able to pick my own pieces to learn and play. With my enthusiasm in video games, I learned how to play songs like Dragonborn, from Skyrim, and tracks from movies like Interstellar. My love for scores followed me wherever I went, and it lead me to where I am today, studying Game Sound Design at Champlain College. I am thrilled to be learning the tools of the trade, and to become a part of the industry that shaped me into who I am today.

Piano Portrait.JPG

Contact me

Feel free to send me an email, or a message on LinkedIn

  • SoundCloud
  • LinkedIn
bottom of page