Game Sound & Music

ABOUT MY WORK
I am a skilled pianist, which is how I record most of my digital work (through MIDI), but it is also how I start many of my ideas, no matter the medium. As a recent college graduate, I've become familiar with balancing the unique creative tasks and lengthy technical puzzles that come with the wholistic process of game audio. I am continuing to work with the MetaSounds system in Unreal Engine 5, and separately learning Wwise for other integrations.
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Throughout my time at Champlain College, I also worked as a Sound Studio Technician in the school's recording studio. Utilizing the industry-standard equipment, I helped students record anything from one-track vocal overdubs to whole albums. This experience led me to act as the sole studio engineer for the band Died Violet's debut album in 2024.
About Me
From a young age, I was lucky enough to take piano lessons with a motivating and passionate teacher. Although I wasn't trained classically or taught in jazz, I was able to pick my own pieces to learn and play. With my enthusiasm in video games, I learned how to play songs like Dragonborn, from Skyrim, and tracks from movies like Interstellar. My love for scores followed me wherever I went, and it lead me to where I am today, a recent graduate from Champlain College with a degree in Game Sound Design. I am thrilled to have learned the tools of the trade from such an holistic program, and I look forward to become a part of the industry that shaped me into who I am today.
